Custom Munchkin
NHL and I are Munchkin addicts. We just love playing a good game of Munchkin and killing monsters while backstabbing or helping each other. There are also a ton of expansion packs and other versions of Munchkin which can be added to the original (or, in the case of the latter, played on their own) to add variety. While the quality on those is exceptional and I’d love to load up on all of them, there’s one problem. We just can’t afford it. Sadly, daily expenses eat too much of our money to go on a Munchkin buying spree.
So what’s a Munchkin-loving geek to do?
Well, early last month, a tweet from @VisionaryLight (retweeted by @SJGames) inspired me. Her son made some cards to add to his Munchkin game. I thought that this was genius. Why not use the blank cards that were included with our Munchkin set to make some of our own cards? Not only could we add in treasures or monsters of our choice, but we could custom tailor them to our geeky interests. We could make Munchkin cards of franchises that Steve Jackson Games doesn’t have the rights to. For example, instead of using a Staff of Napalm to destroy a Plutonium Dragon, why not use a Lightsaber to defeat a Rancor? Or command Mjolnir to strike a Frost Giant? And why limit yourself to one franchise when you can combine them? Perhaps you could use a Proton Pack (ala Ghostbusters) to zap a Klingon. The possibilities are endless.
A second inspiration struck courtesy of @DrSbaitso. Steve Jackson Game’s website was going down for maintenance and Dr. Sbaitso joked about needing to buy “Munchkin: Procrastinator.” Of course, there is no such set, but it struck me as a brilliant idea. Why not build a set based on not killing the monster, but putting off killing it?
UPDATE: After this post went live, I received a note from a representative from Steve Jackson Games. While they were very nice, they noted that “making custom Munchkin cards is a violation of trademark (Munchkin) and copyright (design and mechanics of the game).” I try very hard to respect the copyright and trademarks of the companies that produce the things I love. (I try to respect copyright/trademark in general, but especially the folks who make stuff I like.) In my excitement over my card ideas, I mistakenly stepped over the line. The last thing I’d want to do is cause a problem for Steve Jackson Games. To correct this error, I’ve removed the images and edited the post.
If you have custom card ideas, you have two options. First of all, you can visit their Munchkin card idea submission page and hope they make your card. Secondly, you can buy blank cards and write in your custom ideas. (Sadly, they don’t have regular Munchkin cards in stock anymore, but any of the blanks should work with any Munchkin set.)
Thanks again to Steve Jackson Games for such a wonderful game and I apologize for stepping over the line.

Runes – which act as the games’ currency – provide a means of speeding up most processes (searches, training, builds). They can also be used to buy dragons, including some unique and familiar ones like Stormfly or Meatlug. While it is a premium currency that can be purchased with money, some missions – or dragon searches – will also give you runes. Also, while they can speed things up, they aren’t really needed for game play. (A very nice feature.)
This is a very fun game to play. It’s always interesting watching the new dragons you get or seeing the fun side quests that you need to embark upon. In addition, there are hints of something more coming soon. Some rumors I’ve read hint at a "battle mode." Perhaps you’ll be able to send your dragons into battle later on to get more resources or dragons. No matter what comes in the future of this game, I’d highly recommend it for any fan of the Dragons movies or TV show.
Each bird has a slightly different attack and might be better suited to some battles over others. For example, pirate pigs tend to be immune to harmful effects, so Chuck the Wizard-bird’s acid rain attacks won’t cause the usual lasting damage after each turn. However, against the undead pigs, his skills can help hurt the pigs evenly so you don’t wind up knocking out one pig just to have it revive a few turns later as you tackle a second (or third or fourth) pig.
As the battles progress, the birds will gain powerful weapons and new abilities. A bird has three basic items: It’s headgear, weapon, and shield. The headgear determines the bird’s class and thus what attacks/defensive moves it has. For example, Chuck’s mage hat lets him zap all pigs with lightning or protect birds with a "shock shield" that hurts any attacking pig. Meanwhile, his rainbird hat gives him acid rain and healing rain abilities. The weapons increase your attack power and gives possibilities for special bonus attacks (like dispelling a pig’s beneficial spell or chaining an attack across multiple pigs). Shields can increase a birds’ hit points and attack power.